These games represent a form of asynchronous recreation conducted primarily through electronic mail. A turn-based structure characterizes the interaction, where participants submit actions, strategies, or commands via email, and the game’s state or outcome is subsequently disseminated. For example, a strategy game might involve players issuing orders to military units, with the results of those actions distributed to all participants after processing.
The delayed nature of these engagements offers several advantages. It accommodates varying schedules and time zones, facilitating participation across geographical boundaries. Furthermore, the inherent pause between turns permits considered decision-making, fostering strategic depth not always available in real-time formats. Historically, this method provided a crucial avenue for gaming communities to form and persist prior to widespread broadband availability.